Lead Game Level Designer

Há 7 dias


Braga, Portugal Ptw Tempo inteiro

.About the company PTW is a boutique games services company powered by a global team of passionate, hard-working, and ambitious gamers. For nearly three decades, PTW has expanded rapidly, now boasting 40 sites in 12 countries. Our family of companies, including SIDE, 1518, OR Esports, and Entalize, enables us to offer a comprehensive range of services from dialogue production and localization to art services and esports management. We have been dedicated to perfecting the gaming experience for players worldwide, recognizing them as integral members of our community. Our commitment to providing industry-leading solutions has allowed us to work on over 1,500 titles across all genres and platforms, solidifying our reputation in the games industry. We believe that great work is achieved by teams who love what they do. By leveraging the strength, creativity, and passion of our global workforce, we approach every solution with an all-minds-on-deck strategy - an approach that ensures that we consistently deliver innovative and effective solutions to our clients, helping them accelerate innovation across the globe. We connect and bring fun to the world About the role PTW's Portugal studios is looking for a Lead Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. This role involves leading a team of Level Designers, providing feedback, fostering career growth, and ensuring project goals are met. The Lead Designer will collaborate with cross-functional teams to innovate while adhering to industry standards. The position requires both creative and technical proficiency to ensure an engaging and polished player experience. Key Responsibilities: Lead a team of Level Designers, providing feedback and support through regular 1:1s and career development. Develop and implement level design ideas from conception through prototyping and final execution. Collaborate with key stakeholders across multiple disciplines to align on design objectives. Drive innovation while maintaining a solid understanding of industry standards and design methodologies. Balance single-player level design, including pacing, gameplay spaces, and AI behaviors. Apply metrics consistently to ensure progression, balance, and replayability in game design. Support other departments in problem-solving and assist in recruitment and leadership development. Requirements Proficiency in Unreal Engine ver 4 or 5. Strong knowledge of level design, player navigation, and signposting. Experience in game level balancing, AI behavior utilization, and gameplay pacing. Strong interpersonal and communication skills for effective team collaboration. Good time management, analytical, and problem-solving skills. Self-motivated with leadership experience and the ability to mentor and develop others. Familiarity with a wide range of games across multiple platforms and understanding of core design practices


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