Balance Game Designer
2 meses atrás
For which tasks (responsibilities)? Contributing to the development of the project's battle mechanics
Balancing specific battles and the overall combat difficulty curve in PvE and PvP missions
Balancing characters and their abilities
Carrying out post-release balance control for new features and content using analytics tools
Conducting in-game battle balance analysis, independently and with the help of analytics tools, suggesting changes and revisions
Creating ToRs for developing analytics dashboards and implementation control
Supporting documentation on game balance, including tables and diagrams
Working with producers, game designers, level designers, and analysts to develop and optimize game balance
What kind of professional are we looking for? Work experience as a game designer on mid-core battler projects, including direct work with balancing combat systems and characters
Work experience using analytics tools for evaluating and correcting game balance, and an understanding of key metrics and how they interact
Knowledge of mathematics and statistics
Advanced knowledge of balance calculation tools (Excel/Google Spreadsheet) with multiparametric formulas
Good understanding of the mid-core market and its audience (battler, RPG, survival)
What we'd like: Technical background
A portfolio of successful mobile projects within the f2p battler, RPG, or survival genres and projects with a high amount of configurable parameters
Why do we enjoy working here? Remote/hybrid options: you can work at our comfortable offices or remotely in Georgia or Montenegro
Professional growth: we offer English lessons with an instructor, pay for trips to professional conferences, and partially reimburse employees for education
Flexibility: sometimes you just want to try something new. We get it, so we'll support you if you decide you want to switch to a new position, role, or project
Teamwork: we value the expertise of every member of our team, so we really listen to each other
Data-driven decision-making: all our product-related decisions are ultimately based on metrics, not subjective feelings
Plus all the standard stuff: official employment, health insurance, and partial reimbursement for your gym membership
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