D Environment Artist

6 meses atrás


Lisboa, Portugal Eon Rush Studios Tempo inteiro

We are a passionate group of veteran gamers, designers, and developers that believe quality is the result of dedication.

We take inspiration from both the rich storytelling of legendary RPG's, as well as the type of quality competitive gameplay that challenges the player to improve and master both the game and themselves.

We aspire to unite players from all over the world in engaging experiences, treat players as intelligent individuals, and aim to be honorable in how we approach what we create - in a world that desperately needs more of it.
We are seeking a skilled and imaginative 3D Environment Artist to join our creative team. As a 3D Environment Artist, you will play a crucial role in designing and creating immersive and visually stunning environments tailored to our projects. We specialize in developing games in the style of isometric Action Role-Playing Games (ARPG) and Multiplayer Online Battle Arenas (MOBA).

**Responsibilities**:

- Design and create captivating 3D environments that align with the aesthetic and gameplay requirements of our isometric ARPG and MOBA games.
- Collaborate closely with designers, artists, and developers to conceptualize, iterate, and refine environment designs that enhance gameplay and storytelling.
- Utilize your artistic skills and technical expertise to model, texture, and light environments, ensuring optimal performance and visual fidelity across various platforms.
- Incorporate environmental storytelling elements, such as props, set pieces, and atmospheric effects, to enrich the player experience and create memorable game worlds.
- Stay updated on industry trends, techniques, and technologies related to 3D environment art, and contribute innovative ideas to push the visual quality and artistic vision of our games.

**Requirements**:

- Proven experience as a 3D Environment Artist in the game development, animation, or related industry.
- Proficiency in 3D modeling software (e.g., Blender, Maya, 3ds Max) and texturing tools (e.g., Substance Painter, Quixel Mixer) to create high-quality environmental assets.
- Strong understanding of composition, lighting, color theory, and visual storytelling principles to craft compelling and immersive environments.
- Experience with isometric game development pipelines and techniques, including tile-based level design, sprite rendering, and camera perspectives.
- Ability to create high-quality textures and materials using industry-standard software such as Substance Painter or Photoshop.
- Experience with lighting and rendering techniques to achieve realistic or stylized visual effects.
- Excellent problem-solving skills and attention to detail.
- Excellent communication and collaboration skills to work effectively within a multidisciplinary team and contribute to a positive and creative work environment.

**Bonus Skills**:

- Knowledge of Unity, animation systems, and asset integration.
- Familiarity with photogrammetry or other scanning techniques for environment creation.
- Passion for gaming and a keen interest in isometric ARPG and MOBA genres, with a desire to contribute to the success of our projects through your artistic vision and craftsmanship.



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