Character Art Lead

Há 7 dias


Braga, Braga, Portugal Frogwares Tempo inteiro

Job Title: Character Art Lead - Game Development

About the Role:
We are seeking a talented Character Art Lead to join our team at Frogwares. In this role, you will be responsible for leading the development of high-quality characters and collaborate with the production team to organize, schedule, and manage the character art team's daily activities.

Key Responsibilities:

  • Lead the development of high-quality characters
  • Sculpt high-resolution characters
  • Create clean game topology, UV's
  • Provide proxy models for early game integration
  • Create efficient and rig-friendly low-polygon models for game integration
  • Collaborate with production to organize, schedule, and manage the character art team's daily activities
  • Support character concept and design
  • Work with concept art to drive and maintain high visual quality of character models
  • Partner with engineers and tech artists to develop an effective character art pipeline
  • Mentor the character team
  • Communicate the visual design and development of characters through art specifications, style guides, and reference material
  • Deliver feedback to outsourcing partners

Requirements:
  • Previous character lead experience within a game production environment
  • At least 3 years' working experience in game development modeling characters
  • Strong organizational and communication skills
  • Passion for collaboration with other artists, designers, and programmers
  • Very good sense of human and animal anatomy and proportions
  • Highly proficient in Maya/3Ds Max (or similar 3D modeling software), ZBrush (or equivalent software)
  • Strong knowledge of Marvelous Designer and Substance Painter
  • Solid knowledge in hi-poly modeling and digital sculpting
  • Strong knowledge of low-poly modeling techniques, including a strong knowledge of topology for animation
  • Understanding of rigging and skinning
  • Ability to understand technical constraints and to integrate them when modeling

What We Offer:
  • Work either in an office near the "Pochaina" metro station or fully remotely
  • 20 working days of vacation per year
  • 10 paid sick days per year
  • Large, active, and friendly team
  • Opportunities for professional growth and trying new things
  • Work in a well-known Ukrainian game studio

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