Remote Mocap Animator
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Side is seeking a Motion Capture Animator to clean and track point-cloud data from shoots, retarget onto 3D rigs, and ensure the performance transfers accurately to the final character. You will fix artifacts, and ensure timing and weight reflect the actor's intent while meeting tight production deadlines. The role requires 3–5 years in game production mocap, with strong proficiency in MotionBuilder, Shogun, Maya, and engine work in Unreal or Unity. Remote-friendly with global collaboration.