Level Designer
5 meses atrás
What are you working on? At what stage of the project(s)? Production Genres: Shooter, Souls-like Platforms: PC, Console For which tasks (responsibilities)? Designing game levels from concept to completion
Working closely with the Game Design team to ensure gameplay is consistent across all levels
Maintaining pacing, timing, sightlines and landmarks as key design elements when laying out levels
Collaborating with the Level Artists to help implement environmental settings and aesthetics
Working with Technical Artists and Engineering to help identify issues that may arise in development
Working with the Producer to ensure that levels are on time for delivery into production
Implementing and balancing battle encounters
Documenting and maintaining level direction and production targets
Analytical, creative and a keen eye for the finer details
What kind of professional are we looking for? Level design experience in 3D AAA - AA video games
Solid understanding of various game engine environment editors and scripting tools, including Unreal Engine 4/5
Knowledge of various support tools such as Miro, Jira and Confluence
Ability to listen to design problems, take a step back and act toward creating a more memorable gaming experience
A proven problem solver with an analytical mind and critical thinking, able to collaborate within a team-oriented environment
Good communication skills in English
What are the conditions and bonuses? Work format: remote (from home)
Trial period: 3 months
Type of employment: 40-hour work week
Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus)
Medical insurance
24 working days paid vacation
Corporate holidays:
January, 1
May, 1
Dec. 25
Dec. 31
3 paid day-offs per quarter (replacing public holidays as our employees work from different countries)
Sick days upon request to the team lead
Corporate events and meetings with our amazing team
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