Level Designer

5 meses atrás


Braga, Portugal Eschatology Entertainment Tempo inteiro

What are you working on? At what stage of the project(s)? Production Genres: Shooter, Souls-like Platforms: PC, Console For which tasks (responsibilities)? Designing game levels from concept to completion 
Working closely with the Game Design team to ensure gameplay is consistent across all levels 
Maintaining pacing, timing, sightlines and landmarks as key design elements when laying out levels 
Collaborating with the Level Artists to help implement environmental settings and aesthetics 
Working with Technical Artists and Engineering to help identify issues that may arise in development 
Working with the Producer to ensure that levels are on time for delivery into production 
Implementing and balancing battle encounters 
Documenting and maintaining level direction and production targets 
Analytical, creative and a keen eye for the finer details
What kind of professional are we looking for? Level design experience in 3D AAA - AA video games 
Solid understanding of various game engine environment editors and scripting tools, including Unreal Engine 4/5 
Knowledge of various support tools such as Miro, Jira and Confluence 
Ability to listen to design problems, take a step back and act toward creating a more memorable gaming experience 
A proven problem solver with an analytical mind and critical thinking, able to collaborate within a team-oriented environment 
Good communication skills in English 
What are the conditions and bonuses? Work format: remote (from home) 
Trial period: 3 months 
Type of employment: 40-hour work week 
Flexible schedule with mandatory attendance hours from 12:00 to 16:00 (Cyprus) 
Medical insurance 
24 working days paid vacation 
Corporate holidays: 
January, 1 
May, 1 
Dec. 25 
Dec. 31 
3 paid day-offs per quarter (replacing public holidays as our employees work from different countries) 
Sick days upon request to the team lead 
Corporate events and meetings with our amazing team


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