Vfx Artist

Há 3 dias


Braga, Portugal 4A Games Tempo inteiro

What are you working on? Genres: Action, Shooter Platforms: PC For which tasks (responsibilities)? We need a VFX Artist to join our team. The job will require working with our in-house and external tools for mass content production, be involved in research, and pushing own ideas in development. We expect two different levels of experience and involvement for this role.
Create VFX content using our engine's particle editor.
Using external tools to create pre-rendered VFX for optimum performance and improved looks.
Work closely with different Design teams to create structured sets of effects for weapons, vehicles, monsters, characters, physical interactions, etc.
Work with the Environment team to create global weather and local level effects.
Be a friend to the QA team and Programmers to carefully optimize what needs optimizing.
Work with lights, flares, and postprocessing.
Create HLSL shaders for both particle and material effects.
Create quick additional content through modelling and texturing.
Deliver complete, tested, and tuned features.
Combine and utilize all engine features to achieve new heights and compete with the best.
Assist in improving our tools.
Quickly locate and fix what's broken.
Be aware of global trends, learn relevant research papers, develop new ideas.
Provide help and tutoring to less experienced Artists and Designers.
Know the limitations of each target platform and optimize scenes accordingly.
What kind of professional are we looking for? Experience with real-time engines. Shipped AAA games and a strong portfolio are a must.
Understanding memory and performance limitations of real-time rendering.
Good understanding of real-life physics and matter interactions.
Feeling of timing and dynamics.
Self-motivated and proactive. Doing R&D means digging your own path ignoring doubts.
Several years of experience as a 2D and 3D Artist.
Fluency in English.
PREFERENCES
Unreal Engine (Phat, Mat, Cascade, Kismet/Blueprint, Flares, Matinee) experience.
Knowledge of all 2D/3D packages and relevant tools for dealing with any possible unknowns.
HLSL experience.
Unity scripting and effect creation experience.
Ability to code.
Technical mind, developed logic, thinking 'beyond the box'.
Ability to pass physics or math tests from primary school course.
COMPREHENSIVE BENEFITS PACKAGE AVAILABLE



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