Ui/Ux Designer
2 meses atrás
What are you working on? Genres: Action, Puzzle, Casual, Hyper-casual Platforms: Mobile, iOS, Android For which tasks (responsibilities)? Collaborate with product managers to create User Flow and UI for multiple projects;
Interact and collaborate with team members from various departments such as design, art, and programming;
Design visually appealing, intuitive, and effective user interfaces;
Apply and maintain a consistent artistic standard across the entire project interface;
You may also be tasked with ASO needs, such as creating app icons and store screenshots. What kind of professional are we looking for?3+ years of experience as a UI/UX Designer;
Proficiency in designing clear wireframes, interactive prototypes, and user flows using Figma;
A player-centric mindset, with the ability to advocate for the player's perspective;
Ability to take ownership of the UX for multiple features;
Ability to rapidly produce high-quality work and iterate as needed to find the best solutions;
Excellent verbal and written communication skills, enabling the effective articulation and understanding of user needs;
Strong online portfolio demonstrating user-centered design solutions with robust visual direction and interaction design;
Passion for creating and playing games.
As a Plus: Expertise in UX interaction and design principles, including rapid prototyping, concept diagrams, user scenarios, wireframes, flows, experience maps, design patterns, and annotated comps; Knowledge of user research methodologies; Proficiency in motion design. Why do we enjoy working here? The opportunity to work on games played by millions of players;
Implement your bold ideas;
Work from anywhere in the world, as all work processes are set up for remote work;
Paid vacation;
Support for professional development (training, coaching, and more);
Opportunity to grow and develop with the company;
Supportive and warm working atmosphere within the team.
The selection process Click Apply here or find us through the email: ******** .
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