Junior Technical Animator

3 semanas atrás


Lisboa, Portugal Funcom Tempo inteiro

**From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.**:
The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world

**Your Mission in Funcom**:
As a Junior Technical Animator, you will be working closely with the animators, designers, and programmers to define, design, and implement animation systems, animations, and character state systems in Unreal. You will support the animation pipeline, as well as rigging and skinning characters.

**How you can have an impact in your position**:

- Design and implementation of animations systems, character state systems, and how they talk with each other
- Closely work with designers to find ways to define/design combat systems and how animations interact with them
- Work directly with the programming team to achieve a better character state system that will support animations and combat requirements
- Analyze improve and design for the animation/model pipelines
- Help to create and work with facial animation pipelines and rigs
- Work with character artists and animators helping skinning and rigging of characters
- Analyze, troubleshoot and solve animation-related technical challenges
- Give input and guidance to animators, designers, and programmers to achieve an excellent animation system that can support our game
- Additional duties include assisting with content creation for game development and assisting with quality control of all products

**We are looking for someone that has**:

- 1+ years of Animation; preferable within the video game development industry
- Recent experience as a technical animator, gameplay animator, or animation programmer
- Familiar 3dsMax, Maya, or equivalent animation software
- Experience with animation state machines and blend systems
- Team-driven, able to share and take work and information from peers
- To be able to talk with animators, programmers, and designers
- Able to adapt to new technologies and technical challenges
- Scripting knowledge
- Games industry experience with at least one game credit.
- Experience rigging and skinning characters.
- Experience in Unreal Engine.
- Competence in C++.
- Experience with motion capture animation.
- Experience with playing survival games or other online games

**Why Funcom?**:
We are a Scandinavian company and follow **Scandinavian work values**. For you, that means a flat structure in which you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.

**Funcom Lisbon has a full-range development studio **situated in Lisbon**, the sunny capital of Portugal, in an area with famous cafés and sights near the river. The Lisbon team consists of roughly 80 people from more than 20 nationalities.

Funcom Lisbon offers challenging and interesting work, flexible schedules, relocation assistance, health insurance, meal allowance, gym discounts, social events, and a long list of other benefits. **Even more: working at Funcom means being part of a family, with skilled and professional colleagues that share a passion for games.



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