Technical Artist

1 semana atrás


Lisboa, Portugal FunPlus Tempo inteiro

At Studio Ellipsis, we don’t just ship projects: we build worlds. We’re a small, elite team of creators united by one belief: that imagination, executed with precision, can reshape what games and transmedia experiences mean to people.

We are seeking a mid-level Technical Artist to join our team and push the boundaries of what’s possible in our new PC-first cross-platform PvEvP game. This project is built on iconic art direction, and your role will be crucial in developing innovative visual systems and pipelines that bring our world and characters to life. You will help bridge the gap between art and engineering, driving the creation of custom tools and workflows that ensure our game not only looks stunning but also performs flawlessly across platforms.

Responsibilities

- Tool Development: Design, implement, and maintain custom tools, scripts, and pipelines that streamline the art production process and enhance workflow efficiency.

- Shader and Material Development: Create shaders and materials that align with the game’s visual style, optimizing them for performance while maintaining artistic integrity.

- Performance Optimization: Collaborate with artists and engineers to ensure assets are optimized for cross‑platform performance without sacrificing visual quality.

- Cross-Disciplinary Collaboration: Act as a bridge between the art and engineering teams, solving technical challenges related to asset integration and system performance.

- Innovation: Lead the development of new visual systems and pipelines, pushing the limits of current technology to achieve groundbreaking results.

- Troubleshooting: Proactively address technical issues during production, ensuring a smooth development process.

- Documentation: Develop and maintain documentation for technical workflows, tools, and processes to ensure consistency and efficiency across the team.

Requirements

- Educational Background: Bachelor’s degree in Game Development, Computer Science, Digital Art, or a related field, or equivalent work experience.

- Professional Experience: Minimum of 3 years as a Technical Artist in the gaming industry, with a portfolio showcasing your contributions to shipped titles.

- Technical Skills: Proficiency with Unreal Engine, Python, and MEL scripting, with strong knowledge of 3D modeling software (e.g., Maya, 3ds Max).

- Artistic Sensibility: Deep understanding of art principles, including shading, lighting, and visual effects, and the ability to maintain the game’s artistic vision while optimizing performance.

- Innovation & Creativity: Strong desire and motivation to innovate, with experience in developing new pipelines and pushing the limits of visual systems.

- Problem‑Solving Skills: Ability to troubleshoot and solve complex technical challenges, balancing creative needs with technical constraints.

- Collaboration: Excellent communication and teamwork skills, with experience working across multidisciplinary teams.

- Passion for Gaming: A deep love for gaming, especially in PvEvP and cross‑platform genres, with an understanding of current and emerging trends.

Seniority level: Not applicable

Employment type: Full-time

Job function: Design, Art/Creative, and Information Technology

Industries: Computer Games

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