Junior Material Artist
Há 2 dias
**From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.**:
The Funcom team consists of over 400 people located in 5 studios - Norway, the US, Portugal, Sweden, a newly opened Romania studio. As part of Funcom’s ongoing growth, and completing a successful turnaround, Funcom is now backed by Tencent, the largest online gaming company in the world
**Your Mission in Funcom**:
As a Junior Material Artist, you will have an impact on the overall look and feel of the game. You will handle a diverse range of tasks including both creations of textures and materials themselves and collaboration with Technical Artists and various stakeholders across the production.
In this role, you are a skilled Junior Material Artist, always ready for a new challenge, and have a very strong proactiveness for problem-solving within the pipeline that arises.
**How you can have an impact in your position**:
- Creation of the highest quality textures & materials using Substance Suite
- Collaborate look development with Technical Artists with developing advanced shaders, smart materials, and tileable textures
- Oversee, maintain and build our developing material library
- Write and maintain technical documentation to support your own developments, as well as for other project-wide implementations and pipelines
- Provide guidance and assistance to the Art Team as they develop and implement their work throughout the games pipelines
- Stay up to date on best practices to keep up with the latest next-gen industry standards
**We are looking for someone that has**:
- Minimum 1 year commercial production experience in a similar Art role, with a portfolio of AAA quality materials
- Expert skills in Substance
- Strong understanding of latest games art fundamentals of PBR rendering, materials, lighting, post-processing, and pipeline developments
- Great communication, self-driven organization, and time management skills with the ability to help mentor your colleagues
- Bachelor/Undergraduate degree or equivalent
- Proven experience working with Unreal Engine
- Broad knowledge & experience with Max/Maya/Substance/Photoshop and/or other 3D software packages
- Understanding of the more technical aspects of games development
- Keen interest in playing games and game development beyond art
**Why Funcom?**:
We are a Scandinavian company and follow **Scandinavian work values**. For you, that means a flat structure in which you can thrive, be yourself, leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
**Funcom Lisbon has a full-range development studio **situated in Lisbon**, the sunny capital of Portugal, in an area with famous cafés and sights near the river. The Lisbon team consists of roughly 80 people from more than 20 nationalities.
Funcom Lisbon offers challenging and interesting work, flexible schedules, relocation assistance, health insurance, meal allowance, gym discounts, social events, and a long list of other benefits. **Even more: working at Funcom means being part of a family, with skilled and professional colleagues that share a passion for games.
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