Gameplay Systems Architect for Unreal Engine

Há 5 dias


Braga, Braga, Portugal Red Rift Tempo inteiro

Company Overview

">At Red Rift, we are a team of passionate professionals who love what we do. We believe in creating an environment where our developers can grow and thrive.

Salary:

We offer inflation-protected wages, ensuring your compensation keeps pace with the cost of living.

Job Description

">This is a full-time remote role for a Middle/Senior Unreal Developer. As a Gameplay Systems Architect, you will be responsible for designing and implementing combat melee systems, gameplay mechanics, and tools, as well as optimizing the overall game performance.

Required Skills and Qualifications

">To succeed in this role, you will need:
  • At least 3 years of full-time experience in product development using C++
  • At least 2 years of experience in general game development on Unreal Engine/C++
  • At least 1 year focused on gameplay development for multiplayer games
  • Truly deep knowledge of the architecture of key classes, including the Gameplay Framework and GAS in Unreal Engine
  • Desire and ability to learn new things and engage in R&D tasks, such as EOS integrations
  • PASSION FOR VIDEO GAMES AND A DEEP UNDERSTANDING OF HOW GAME SYSTEMS AND MECHANICS WORK
  • Strong collaborative skills, passion to get work done efficiently and iteratively
  • Excellent communication skills, with English proficiency at upper-intermediate or higher levels


Benefits

">We offer a range of benefits to support your well-being and success:
  • Completely remote work
  • Flexible schedule with 40-hour working week
  • Inflation-protected wages
  • A team of professionals who are in love with their work, who will always help in difficult situations and support in a friendly way
  • Transparency of processes and adequate management


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