Technical Artist
1 semana atrás
Company Description
Evolution is a leading international B2B provider of games and services in online casino. Operating in the forefront of our industry, we offer a turn-key solution for casino operators. Our licensees’ players can move flawlessly between mobile, tablet and desktop to play slots or live casino, which feature real tables with real dealers in real time. Our innovative and high-quality offer includes brands like Evolution Live, Red Tiger and NetEnt, and multiple award-winning international player product favorites, such as Crazy Time, Lightning Roulette and Gonzo’s Quest. Evolution is listed on Nasdaq Nordic with a MCAP of EUR 20+BN.
Across our 20+ sites, we have 10 000+ people working in the fields of Product Innovation, Software Development, Game Presenters & Hosts, IT-support, Facility & Studio build as well as support services.Evolution provides a dynamic and creative work environment with a unique opportunity for the right people to enhance their skills and drive their passion. Our culture is rooted in Evolution’s core values ALIVE, do RIGHT and work TOGETHER and we operate guided by our vision to become the leading supplier of online casino in the world.
**Job Description**:
- Familiar with programming or Unreal Engine blueprints;
- Provide technical support to the design team, assisting with workflow, software and tools;
- Design/optimize and implement elements that are more complex, more abstract or more technically challenging and which impact the entire game;
- Work with internal teams to generate ideas for proposals and improvements;
- Collaboration with developers, design team and stakeholders;
- Maintain projects and communicate clear delivery dates;
- Participate in design reviews, team meetings, brainstorming sessions;
- Constantly educate company on technical solutions and why we go by this direction
- Game asset development and game environment building that include architectural and interior design;
- Prepare source files for development and supervise implemented graphic;
- Complete work prior to deadline;
- Advanced animations.
- Replace colleagues during their vacations, sick leaves and other absences. Replacement takes place during working time, and it is not considered as additional work;
- Report to direct manager.
- Work with modelers and programmers to create 3D art and bring it into the engine.
- Perform other duties, as asked by the manager.
- Provide hands-on support to artists and engineers in regard to asset performance and validation
- Review creative process and identify opportunities for tool improvements
- Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency
- Solve challenging technical issues in the 3D asset pipeline
- Collaborate with engineers and testers to diagnose and resolve in-game problems
- Inspire and empower the art team to optimize their processes
- Development and integration the process automation of the art department
- Process and technology documentation
**Qualifications**:
- Secondary (higher, special etc.) education
- Advanced English language, both verbal and written.
- Professional or bachelor’s degree in design/multimedia
- Up to 4 years of professional experience in game development
- Knowledge modelling and art tools (3d’s Max/ Maya/ Houdini/ Blender/ Zbrush/ Corona Render/Adobe Suite tool etc.)
- Knowledge of game engines (Unreal Engine/Unity/Babylon etc.)
- Solid understanding of art and animation pipelines
- Strong communication skills;
- Excellent interpersonal skills in dealing with differences between creative and technical teams
- Ability to work independently or as part of a team;
- Ability to work under tight deadlines;
- Ability to provide actionable feedback;
- Ability to storyboard or translate ideas to designers and others;
- Creative thinking, problem-solving, passion and attention to details;
- Scripting skills
- Ability to work with technical documentation;
- Understanding of gaming.
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