Lead Level Designer

Há 1 mês


Braga, Portugal Values Value Tempo inteiro

What are you working on? At what stage of the project(s)? Pre-production/ production Genres: Action, Adventure Platforms: PC, Console For which tasks (responsibilities)? Lead and mentor a team of level designers, providing guidance, feedback, and support throughout the development process.
Close cooperation with stakeholders and with other teams to make sure levels created contribute to and enhance the gameplay and game narrative.
Translate high-level design concepts into detailed level layouts, ensuring a balance of exploration, puzzle-solving, and combat encounters.
Prototype and iterate on gameplay spaces to optimize player engagement and pacing.
Work closely with environment artists to ensure that levels are visually stunning and technically optimized.
Oversee the implementation of gameplay mechanics, scripted events, and interactive elements within levels.
Establishing quality benchmarks and driving the team to reach them.
Overseeing the creation and maintenance of detailed, comprehensive documentation.
Contributing to the creation and constant improvement of pipelines and processes.
Stay up-to-date with industry trends and best practices in level design and survival horror games.
Organizing and managing the production work related to the levels you are responsible for, coordinating departments' work.
What kind of professional are we looking for? Minimum of 5 years of experience in level design for video games, with at least 2 years in a Lead Level Designer role (ideally survival horror genre).
Proven track record of shipping successful titles on console/PC platforms.
Exceptional verbal and written communication skills, enabling effective collaboration with team members and the clear articulation of design concepts and intentions.
Strong leadership abilities, with experience mentoring and motivating team members.
Ability to thrive in a fast-paced, deadline-driven environment.
Proficiency in Unreal Engine, including blueprints.
Excellent understanding of level design fundamentals and the role of level design in the overall player experience.
Proficiency in creating map layouts at all stages of development – from initial sketches to fully realized levels.
Understanding aesthetic and functional roles of the environment.
Ability to clearly pitch and iterate gameplay ideas.
Extensive knowledge of current survival horror titles.
Creative problem-solving skills.
Level of English – Upper Intermediate and higher.
Experience with task and bug trackers.
Why do we enjoy working here? Stability and reliability. The company has been on the market for over 20 years and has released a number of successful projects.
Medium size company – the opportunity for real influence on the product.
The game is in its early stage.
Highly professional team of Level Designers with 6 people under supervision.
An agile environment with minimum bureaucracy.
Paid vacations/sick leaves.
Regular reviews/feedback and development support.
Full-time, remote work.
The selection process Screening with VV Recruiter
Interview with hiring managers
Final interview
Offer


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