Senior Game Level Designer

Há 5 horas


Braga, Portugal Ptw Tempo inteiro

.About the companyPTW is a boutique games services company powered by a global team of passionate, hard-working, and ambitious gamers. For nearly three decades, PTW has expanded rapidly, now boasting 40 sites in 12 countries. Our family of companies, including SIDE, 1518, OR Esports, and Entalize, enables us to offer a comprehensive range of services from dialogue production and localization to art services and esports management.We have been dedicated to perfecting the gaming experience for players worldwide, recognizing them as integral members of our community. Our commitment to providing industry-leading solutions has allowed us to work on over 1,500 titles across all genres and platforms, solidifying our reputation in the games industry.We believe that great work is achieved by teams who love what they do. By leveraging the strength, creativity, and passion of our global workforce, we approach every solution with an all-minds-on-deck strategy - an approach that ensures that we consistently deliver innovative and effective solutions to our clients, helping them accelerate innovation across the globe.We connect and bring fun to the worldAbout the rolePTW's Portugal studios is looking for a Senior Game Level Designer who will be responsible for designing, creating, and balancing game levels and encounters. You will take concepts from initial ideas through to prototyping, detailed design, and implementation. The role involves collaborating with key stakeholders across multiple disciplines to deliver innovative and high-quality levels, while adhering to industry standards. You will also contribute to the development of design methodologies and best practices within the team.Key Responsibilities:Design, create, and balance game levels and encounters.Carry ideas from concept through prototyping to implementation.Collaborate effectively with key stakeholders across various disciplines.Demonstrate innovation while adhering to industry standards.Develop knowledge of current design methodologies and practices.Apply design principles from a wide range of games across multiple platforms.Manage time effectively and develop prioritization skills.Balance and pace single-player levels, utilizing AI behaviors and gameplay spaces.Solve problems collaboratively with other departments.Support leads with recruitment and mentoring of junior designers.Utilize metrics to ensure consistency throughout the game.Ensure strong player navigation, signposting, and progression.Create balance, variety, and replayability throughout the player's journey.RequirementsExperience with Unreal Engine ver



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